|
David Chadwell
Summit Parkway Middle School
Columbia, South Carolina
AERA Annual Conference
April 22, 2003
MOTIVATION
Student motivation and sustained interest in a subject are issues
for all teachers. Many teachers incorporate high interest activities
into their lesson in order to "hook" students into learning the
material. At some point assignments are explained and eventually
students move on to their next class. Unfortunately, many assignments
are not completed by many students and teachers begin to beg, bargain,
and threaten students to turn in their work. Essentially I am a
teacher interested in getting students to do more work and be interested
in their work. This paper describes my efforts as a teacher to meet
this challenge. I begin by describing problem based learning (PBL)
as a viable option for a year long experience in middle school.
I then present the Civilization Project, a manifestation of a year
long PBL experience I designed in which students develop their own
civilizations. Next I discuss research results on data I gathered
about the student completion rate of assignments related to the
Civilization Project and not related to the Civilization Project.
Finally, I outline how the elements of a year long PBL experience,
such as the Civilization Project, can inform teachers as they design
assignments and curriculum utilizing imbedded motivational components.
PBL and THE MIDDLE SCHOOL
I teach ancient world history, from prehistory through the 1500's,
to sixth graders in a typical suburban public middle school. Civilizations
of study include, for example: Ancient Sumer, Ancient Egypt, West
African Kingdoms, China through the Qin Dynasty, and Ancient Greeks
and Romans. At my school, students had seven classes: language arts,
reading, mathematics, science, social studies, and two co-curricular
classes. Students were in each class for 48 minutes. Students were
grouped into teams based on the core curricular teachers. However,
there was substantial cross team teaching due to the large number
of students in the school. As such, interdisciplinary planning was
greatly restricted.
The students in my classroom scored Proficient to Below Basic on
the state standardized test for language arts and/or mathematics.
Students with an Individualized Education Plan or a 504 Plan were
included within my classroom as well. Those students who scored
Advanced on either test attended social studies within the gifted
and talented program. The 2002-2003 school year is the first year
that a standardized test will be given for Social Studies, as such
standardized test score data for social studies is not available
for this paper. For my students, my class is the first time they
have had Social Studies as a separate subject, and one that met
each day. Furthermore, it is the first time they are studying history
unconnected to American history and being exposed to ancient history
and cultures. Prior, students have studied such topics as the Civil
War, World War II and the Holocaust. In addition, these students
think of history as something relating to "dead people." Problem
based learning is a teaching approach that claims to increase student
motivation, make material relevant for students, and increase the
use of higher-order thinking skills (Torp and Sage, 1998; Delisle,
1997; Schmidt and Moust, 2000). PBL is often employed as a structure
for specific individual units. Torp and Sage (1998) and Delisle
(1997) explain that PBL challenges students to face and resolve
a problem while working collaboratively in groups. In general there
are six elements in PBL:
- A problem that is ill-structured, developmental, involves student
experiences and is based on the curriculum;
- A process where students identify relevant issues and list information
they already know, what they need to know and ideas for researching
that information;
- The gathering of information and revisiting the list of issues
and questions;
- A solution and evaluation of its fit for the problem;
- The presentation of the solution;
- A debriefing session about the learning experience.
I believe PBL can be utilized to support middle school social studies
students. However, certain modifications need to be made in order
to meet the issues related to my particular situation.
- I needed to tie ancient world civilizations together and to
the students' lives. In essence there needed to be continuity
between units. This lead me to create an experience that extended
throughout the year; something that was never completed with any
one unit, but required continual revisiting as we studied each
civilization.
- I needed to support students as they developed their organization,
research, and problem identification and solving skills. Sixth
graders are transitioning from elementary school to middle school
and with that change there are important issues that must be addressed.
The key is issue organization, such as: papers, binders, book
bags, notes, and extended assignments. My assignments had to have
great support at first and then slowly have the support removed
as their skills and confidence increased.
- My curriculum is the state standards. As such, I needed to use
the standards as the base for the experience. Analyzing the standards
showed that "contributions" of the civilizations was continually
stressed. This was the link to the student's lives as they could
realize that their own life is filled with accomplishments made
by previous ancient civilizations.
- Students had to receive grades for their work. As such, each
student had to participate individually in the experience.
THE CIVILIZATION PROJECT
I developed a year-long project which requires each student to develop
his or her own unique civilization built from student selected features
of the civilizations we study. Students become active participants
using knowledge and creating something personal and meaningful.
However the project is more than a collective portfolio. The created
civilizations evolve into dynamic centers as students make decisions
creating a government, developing an economy, and fostering a culture.
The civilizations are inhabited by people, located on land, and
functions with currency. In fact, it is the ever present opportunity
to gain population, land, and money that is the motivational link
for the project. Students gain population only through the on-time
accurate completion of related assignments. The overall goal is
for the civilizations to survive.
The Civilization Project is composed of four essential elements
and each is explained in depth:
- Land
- Features of Civilizations
- Population
- Money
1. LAND
A. Location. Civilizations exist within the northeast quadrant
of the world map because the majority of the ancient civilizations
existed within the northeast quadrant and there is the greatest
quantity of land available. Early within the project, each student
selected two numbers which placed him/her within the northeast quadrant,
between 0 - 70 for latitude and 0 - 180 for longitude. (If a student
"landed" within the water, I moved him/her to the nearest piece
of land.)
B. Geography Form. Students use the modern country within
which they were placed to research the nearest fresh water source,
natural resources, and general weather conditions. This information
is gathered from textbooks, almanacs, atlases, encyclopedias, and
the Internet. Students research individually or in groups by their
country. Students use this information throughout the year as they
complete related assignments.
C. Civilization Map. Students keep and regularly update a
map describing the land use for the civilization. Land is used for
homes, crops/herds, and features of the civilization. Students must
designate at least two blocks of homes for each 1000 people and
at least two blocks of crops/herds for each 1000 people. Furthermore,
each and every feature "brought into" a civilization must also have
a place on the map. The minimum size of a feature is one block,
but features should be relative in size; for example, a Ziggurat
is larger than a merchant's shop.
2. FEATURES OF CIVILIZATIONS
A. Contribution Charts. Features of each studied civilization
are categorized into three areas: Government, Economics, and Culture.
Categorizations are completed by the teacher, as a class activity
(individually, small group or large group), or as a homework activity.
An example of a contribution chart is in Appendix A.
B. Development Sheets. Students select one or two features
of the studied civilization to "bring in" and become a part of their
own civilization. Selection of features occur in several ways: students
make their choices, students make a Wish List and rank their options
with explanations of first and last choices, asking "How can you
make your civilization better in Government, Economics, and Culture",
and as a preview or review of material. Development Sheets include
a title of the feature, a colored and bordered illustration of the
feature, a description of the feature as it existed in the original
civilization, uses of the feature as it will be used in the student's
civilization, and benefits of the feature for the student's civilization.
The structure for Development Sheets is in Appendix B.
3. POPULATION
Students earn population for on-time accurately completed assignments.
Assignments can be "civilization" related (i.e. Development Sheets)
or other assignments. Students frequently earn 1000 people for each
completed assignments. Total population for each civilization is
updated and posted regularly.
4. MONEY
A. With the study of the Lydians (the first to coin money), students
receive money. Money is called CIEM, standing for the first
four ancient civilizations: China, India, Egypt, and Mesopotamia.
B. Taxation. Students receive CIEM for their civilization
through the taxes collected from their population. Students receive
CIEM in the amount of 1% of the population. While this does not
take into account the money earned by the people of the civilization
(I have not tackled that issue yet), I assume that the population
is employed and earning money and necessarily pays the government.
The payment of taxes assumes students have "brought in" some form
of government; if not, students do not receive taxation.
C. Uses of CIEM. Students can use CIEM to improve their own
civilization by buying additional Development Sheets, buying land,
and joining Alliances. Students also have the opportunity to spend
CIEM for personal benefit, such as: buying a one day late pass for
an assignment, an extra copy of an assignment or paying a tariff
for being late to class.
Land, features, population, and money provide the base of the Civilization
Project. Across the year, students are making decisions in order
to make a civilization that reflects their desires and provides
for the needs of a population. There is no clear path to follow;
each student makes their choices and develops their own civilization.
However, developing is only the base; challenges arise that test
the appropriateness of the choices. These challenges are either
specifically related to a unit or are based on civilizations in
general.
Challenges are situations that affect the student's civilization
and which the student must use content specific material (i.e. related
to ancient civilizations we are studying) and/or prior decisions
(i.e. Development Sheets or Geography Form) to respond to the situation.
In all cases, civilizations face the potential of losing people,
land, features, and/or money based upon the quality and thoroughness
of their responses. Challenges are designed to expand knowledge
and skills within social studies while further developing one's
civilization.
General challenges come in the form of disasters, such as: drought,
fire, theft, rebellion, disease, greedy officials, counterfeit money,
traders being lost. Students respond to their disaster using any
Development Sheets at their disposal, including assistance from
any alliance members (if they chose to create and alliance.) Thus,
if a student has the potential for lost merchants, but had brought
in Maps, Navigation, or Compass, then they would not experience
a disaster. Unit specific challenges include:
- Selecting technology to respond to issues of a river (Sumer
and Egypt);
- Developing laws to address issues of youths (Sumer);
- Develop a unifying central belief (Egypt) Appendix C;
- Analyzing social structure and opportunities (Ancient India);
- Determining the extent and means of unification (Ancient China);
- Defending against a military attack (Greek/Roman) Appendix D;
- Articulating the extent of participatory government (Greek/Roman);
- Deciding on colonization (Greek/Phoenician);
- Opening markets for trade (West African Kingdoms) Appendix E;
- Surviving the Black Death (Middle Ages);
- Seizing a castle (Middle Ages);
- Selecting a leader for a Crusade (Middle Ages) Appendix F;
- Competing for a "Renaissance Man" (Renaissance);
- Delivering a speech about a religious split (Reformation).
These challenges bring issues that faced ancient civilizations
to the students themselves and require thoughtful, creative, and
contextual problem solving. Students use their Development Sheets
to assist them in developing responses. Student civilizations are
not exempt from consequences as based upon student responses population
(hence taxation) is affected positively or negatively and the civilization
continues to develop.
The Civilization Project is an example of a PBL experience that
extends the applicability of PBL into the middle school, ancient
history, and as a year long experience. In essence the Civilization
Project has two layers of PBL operating at the same time. The first
layer has students trying to create a civilization that survives
and fulfills their expectations. This is the long term PBL layer.
With each civilization features are brought into the civilization
through Development Sheets and challenges are faced that allow students
to experience positive or negative consequences of their choices
and make new decisions utilizing prior choices as resources. These
challenges are a second layer of short term PBL.
Overall, the Civilization Project meets each of the six previously
listed elements of PBL, as indicated in Table A: Comparison of Problem
Based Learning and the Civilization Project.
Table A: Comparison of Problem Based Learning and
the Civilization Project.
| Problem Based Learning Elements |
Civilization Project Elements |
| A problem that is ill-structured, developmental,
involves student experiences and is based on the curriculum |
Development of civilization without teacher
plan
Challenges embedded within units
Opportunities for alliances, colonies, and use of money
Standards-based |
| A process where students identify relevant
issues, list information they already know, what they need to
know and ideas for research that information |
Civilization Binder shows that they continually
know
Matching of contribution chart features to existing features
in student civilization to identify needs |
| The gathering of information and revisiting
the list of issues and questions; |
Independent research
Direct instruction
Collaborative group work
Establishment of alliances |
| A solution and evaluation of its fit for
the problem |
Technologically possible for time period
Thoroughly explained by student
Appropriate resources available within civilization |
| The presentation of the solution |
Development Sheets created
Written plan for challenges submitted
Decision is explained to groups/teacher |
| A debriefing session about the learning
experience. |
Consequences are experienced in civilization
Written reflection by student in civilization log
Student review of binder
Student comparison of their civilization with other civilizations |
The one feature of PBL that appears to be missing is the group
structure. However, upon closer examination, the group element functions
in subtle ways. First, students can join alliances with other civilizations
at any time through completing the appropriate sheet. Alliances
ofter coordinate bringing in a wide distribution of Development
Sheets and collaborate on meeting challenges. Second, when challenges
are presented, groups of related situations or problems arise in
order to empathize, support and brainstorm solutions. Thus, groups
collaborate in an unstructured process that arises through student
initiative.
Over the year I observed students engaged in material. However,
I needed to return to my original inquiry and gather data about
the impact of the project on student motivation. While PBL claims
increased motivation, there is little research on the middle grades
(Schmidt and Moust, 2000). One area in claiming benefits for any
teaching strategy is students' time on task, and evidence of this
can be gathered using the number of appropriately completed assignments.
I designed a study to analyze the assignment completion rate of
students to gather some indication about student motivation to complete
work.
IMPACT ON STUDENT MOTIVATION
My school has a free and reduced lunch population of 30%. Students
enrolled in my sixth grade social studies class participated in
the Civilization Project. In the 2001-2002 school year, there were
90 students: 47 males and 43 females; 57 African Americans, 28 Caucasians,
and 5 Hispanics.
During the 2001 - 2002 school year, I tracked each individual student's
completion of all assignments. I categorized assignments by the
type of assignment and the impact of the assignment. There were
two types of assignments: (1) related to the Civilization Project
and (2) not related to the Civilization Project. Assignments in
both areas included reading, answering questions, writing responses,
conducting research, drawing visual representations, and working
in class and out of class. As such, there was no major difference
in the tasks required. There were four impact categories, meaning
ways in which the assignment would affect the student and/or their
civilization: (1) impact only on the student's grade, (2) impact
only on the student's civilization, (3) impact on the student's
civilization and grade, and (4) no impact on the student's grade
or civilization. Briefly, impact on grades means that the assignment
was graded and would be averaged into a student's final average
for the class. Impact on the civilization means that the civilization's
population, land, resources, features, or money would be affected
positively or negatively based on the completion of the assignment.
Impact on grades and civilization means that the final average was
affected and there were positive or negative consequences for the
civilization. No impact means that the assignment was not graded
nor was there any affect on the civilization. The average completion
rate of assignment by quarter, assignment, and impact is listed
in Table 2: Percentage of Assignments Completed. A full breakdown
of completion rate by race and gender is in Appendix G.
Table 2: Percentage of Assignments Completed by
Quarter, Assignment, and Impact
| |
First Quarter |
Second Quarter |
Third Quarter |
| Civilization Project Assignments
(CP) |
93 |
87 |
86 |
| Non Civilization Project Assignments
(NCP) |
78 |
77 |
72 |
| Impact on Grades Only |
90 |
91 |
78 |
| CP
and Impact on Grades Only |
90 |
92 |
85 |
| NCP
and Impact on Grades Only |
- |
90 |
73 |
| Impact on Grades and Civilization
(CP Only) |
97 |
94 |
87 |
| Impact on Civilization Only |
85 |
81 |
83 |
| CP
and Impact on Civilization Only |
90 |
90 |
83 |
| NCP
and Impact on Civilization Only |
75 |
77 |
- |
| No Impact |
70 |
75 |
62 |
| CP
and No Impact |
70 |
81 |
- |
| NCP
and No Impact |
69 |
70 |
62 |
For each quarter, more students completed Civilization Project
assignments than non-Civilization Project assignments. In fact,
at least ten percent more assignments were completed when they were
related to the Civilization Project.
Turning to the impact of the assignment, there is a distinction
between the different types of impact. The difference in completion
of assignments is as great as 27% during a single quarter. During
the first and second quarters most students completed the assignment
when the assignment was graded, 90% for the first quarter and 91%
for the second quarter. However, the percentage of completion decreased
to 78% during the third quarter. If the impact was only upon the
student's civilization, students completed from 81 - 85 percent
of the assignments for all three quarters. The highest percentage
of students completing assignments during each quarter appeared
when assignments were graded and there was impact upon the civilization,
97%, 94%, and 87% for the first, second and third quarters respectively.
The lowest percentage of completed assignments was when there was
no impact on grades or civilization, 70%, 75%, and 62% for the first,
second, and third quarters respectively.
This data encourages me to continue the Civilization Project. Students
seem to be motivated to complete assignments that are related to
and impact a PBL similar to the Civilization Project. For instance,
in the first two quarters, grades seemed to motivate students more
than an impact on the Civilization Project. However, in the third
quarter impact only on the Civilization Project motivated students
more than impact on grades by five percent. Motivation to complete
assignments that impact the Civilization Project seemed to be steady,
in contrast to the assignments that impact only grades. Furthermore,
the combined impact on grades and the Civilization Project produced
the highest completion rate. A more focused look at impact areas
shows that the percentage of assignments completed was higher when
assignments were related to the Civilization Project as compared
to non-Civilization Project assignments. As such, the type and structure
of the assignment was a greater motivation than an impact/consequence.
IMPLICATIONS FOR TEACHERS
As the teacher who designed the Civilization Project, I was curious
as to what made the Civilization Project interesting to students.
After examining the correlation between the Civilization Project
and other PBL experiences, observations of my students, and conversations
and project and self evaluations I highlighted three elements of
Civilization Project assignments that I believe contribute to the
higher student motivation documented above: Longevity, Decision
Making, and Assimilation. A summary of points for each element is
listed in Table 3, Elements of Motivational Assignments. I believe
that these three elements form a cycle in which the students' civilizations
benefit by having specific assignments completed. Assignments build
upon one another and students have more resources at their disposal
for future assignments. In essence, the benefits of PBL are continually
utilized over the course of the year. Students are able to see the
civilizations come into existence and develop throughout the year.
Table 3: Elements of Motivational Assignments
| Longevity |
Decision Making |
Assimilation |
1. Assignments contribute to a product
that exists for the entire course
2. Assignments facilitate students working toward a goal. |
1. Students are empowered to make
substantial decisions about their learning.
2. Learning is encouraged through making new choices with new
material on similar assignments. |
1. Assignments are resources and
learning tools for future assignments.
2. Students realize positive and negative consequences in the
products that follow from their decisions and are a result of
assignments. |
All three elements of motivational assignments are necessary. The
elements help provide the structure for meaning to be constructed
by students. Without the element of longevity, assignments lack cohesion,
and substance is only short-term. Without the element of decision
making, there is no originality or personalization within coursework.
Without the element of assimilation, assignments lack a dynamic quality
and become a static showcase.
Making Assignments Have Longevity
To have longevity, assignments contribute to a product that exists
during the entire course rather than a single unit PBL. In essence,
assignments are grouped around a major theme of the course and necessitate
students working toward a goal throughout the course that is manifest
within the product. This is, as mentioned earlier, long term PBL.
In the Civilization Project the general goal is to create a civilization
that survives, and the civilization itself is the product created.
Assignments are not an end in themselves; the product itself is
integral to the instruction during the course. The core assignment
of the Civilization Project is Development Sheets. As described,
these assignments require students to select a feature from the
studied civilization to become a part of their own civilization.
A student may have selected Block Printing from Ancient China, Professional
Soldiers from Sumer, and Aqueducts from the Assyrians.
With longevity, assignments build upon and are affected by other
ones. Students begin to see the connections between different units
and subject matter throughout the year. For example, when students
learned that iron weapons were stronger than copper ones, many students
"brought in" iron weapons from the Hittites. Consequently, the students'
civilizations evolve during the entire year as students complete
Development Sheets with each civilization. By the end of the year,
each student completes twenty Development Sheets. Longevity enables
students to create a meaningful product that connects all major
units or strands together.
Incorporating Decision Making into Assignments
Decision making provides students with ownership of their work,
and ultimately, their learning. As with all PBL, to design an assignment
with decisions, students need to be empowered to make substantial
choices. Civilization Project assignments require students to make
decisions about the creation of their civilization when they choose
the features to bring into their civilization. Students set goals
and reflect upon their success in meeting these goals. One student
may want to create a militarily strong civilization and decides
to bring in soldiers, weapons, and defensive features. Another may
want an economically strong civilization, so she brings in ships,
carts, merchants, and craftpersons. Students also have the opportunity
to go beyond the basic requirements by creating alliances, raising
taxes, and/or establishing a colony.
While the quality on assignments must meet certain criteria, the
teacher does not judge the decisions themselves. Decisions are evaluated
by the student as they meet the student's own goals. However, decisions
are also tested by curricular related challenges. As already discussed,
some assignments involve placing civilizations within a problematical
situation. Frequently called disasters, students use their resources,
including Development Sheets, to respond to floods, counterfeit
coins, lost merchants, or being attacked by nomads. In the case
of merchants being lost, if a student made the decision to bring
in a compass, maps, or navigation using the stars, the merchants
would not be lost and the civilization would be saved from the disaster.
However, without a feature to help the merchants, the civilization
will experience a loss of money due to lost goods. Students develop
the skill of decision making by making repeated decisions in new
situations with similar, but new material. They apply their learning
gained from previous decisions and assignments. With disasters,
students make new choices for Development Sheets as they prepare
for the uncertainty of future disasters.
Assimilating Assignments into Course Content
An assimilated assignment is an extension of the two previous elements.
Essentially, an assimilated assignment leads students back to academic
material and becomes a resource for future assignments. Completed
assignments are not forgotten; they are brought into the product
and are essential to the success of reaching the student's goal.
In the Civilization Project, students learn about the natural resources
of their civilization, and later create a product for sale based
upon the natural resources. Furthermore, their markets for trade
are determined by their transportation technologies that they brought
into their civilization through Development Sheets.
Assimilated assignments include an adhesive link that binds all
related assignments together and to the product. This is typically
in the form of effects. These effects are similar to intrinsic rewards
because they are based upon decisions made by the student and are
related to a goal driven product created by the student. With the
Civilization Project, assignments help students gain population,
land, features and money. For example, civilizations gain people
for each Development Sheet completed on time. Civilizations receive
taxation payments the first of every month, and these are based
on the population of the civilization. Students are able to use
the civilization money to enhance their civilization by joining
alliances, purchasing products during Market Day, and traveling
to civilizations to get bonus Development Sheets. Referring to the
first and second elements, these links impact the product and encourage
students to make improved decisions.
CLOSING REMARKS
PBL is an exciting venue for teachers and students. Often however,
it is used in single units within secondary or university courses.
My work with the Civilization Project documents a wider vision for
PBL and provides preliminary data about its effect on student motivation
for middle school students.
APPENDIX A: CONTRIBUTION CHART Ancient Sumer and Mesopotamia
| Government |
Economics |
Culture |
|
Bows and Arrows Invented by Sargon
City Planning with Streets
Streets with right angles
City-State
Rule of city & surrounding farmland, each independent
Copper Weapons & Helmets
Copper swords and helmets
King
Single ruler; monarchy
Laws
System of rights and responsibilities; consequences of violation
Soldiers & Army
Professional fighters |
Calendar
Based on the flooding of the Tigris river; planning for crops
Craftsmen
Copper & bronze workers, carpentry, leather workers, weavers, basket weavers
Irrigation
Diverting water to crops via canals and ditches
Map Making
Round clay disks marking location of places
Mud Bricks
Made from river mud and dried in the sun
Seals
Clay symbols used for identification of property
Wheel
Used for pottery and later for carts as means of transportation
|
Cuneiform & Scribes
Wedge-like symbols into clay tablets; scribe are the writers
Epic Poetry
Long poem telling a tale
Gods and Goddesses
Many covering all areas of life; each city had patron god/goddess
Homes
One or two story home made from mud brick
Jewelry
Gold, silver, gems, precious stones; necklace, earrings, headdresses
Medicine & Doctors
Practice of surgery and simple medicine from plants
Mes
Belief that divine law controls all aspects of life; predestination
Musical Instruments
Harp, Tambourine, Drums
Number System
Based on 60, our use of seconds and minutes come from this
Palace
Large buildings with gardens for the rulers
Schools & Teachers
Places to learn reading and writing, also math, law, biology
Statues
Stone objects showing people
Sundial
Dial noting time using the sun's shadow
Ziggurat & Priest
Pyramid shaped temple with many steps; dedicated to gods; priests perform ceremonies |
APPENDIX B: DEVELOPMENT SHEET
Name of Contribution
what you are bringing into your civilization
Civilization of Study
where the contribution is from
|
Bordered and Colored Illustration of Contribution
|
Description of the contribution as it was used
in the ancient civilization using complete sentences. What
was the contribution?
Uses of the contribution within your own civilization
using complete sentences. How will your civilization use it?
Benefits of the contribution for your own civilization
using complete sentences. How will the contribution make your
civilization better and improve it?
|
Left Corner
Your Name & Number |
Right Corner
Your Civilization Name |
APPENDIX C: "Life Everlasting" The Ancient Egypt Problem
Situation: The people in your civilization are very uncertain about why events happen, most importantly what happens after someone dies. People need an explanation and some structure to understand this. Many people have heard merchants tell stories about Egyptian pyramids, hieroglyphics, and mummification. They want to know what should be done within their own civilization. People are getting scared!
Your Task: Gather information about the Ancient Egyptians and use that knowledge, with previous information about Sumer, to create an explanation of death, and beyond, for your people. We will work in class and in the computer lab on Monday, Tuesday, and Wednesday in order to provide opportunity for you to gather information and prepare your Requirements.
| Important Features
of Egypt to Explore: |
| Pyramid |
Osiris |
Ba |
| Hieroglyphics |
Anubis |
Pharaoh |
| Mummification |
Ma'at |
Papyrus |
| Natron |
Thoth |
Weighing of the Heart |
| Canopic Jars |
Ka |
|
Requirements: Due Thursday August 29, 2002 at the beginning of class
1. Answer: How did the Ancient Egyptians attempt to achieve "Life Everlasting" (life after death)? Answer this question using some of the Important Features above. This should be a well written paragraph.
2. Answer: What explanation are you going to offer your civilization about death and systems or structures will you put in place to deal with death?
A. Written explanation about what your people will believe that happens at death. Describe what is believed about the body and the "soul" (if that is part of your civilization's belief.) Remember, use your information from Ancient Egypt to help give you something to work with.
B. Three images and written explanations about what needs to be done when someone dies. This can include:
- the body
- a ceremony marking the death of the person or passing on
- placement of the body somewhere important
- buildings or places for the body or other important features of the dead person
- any special writing that needs to take place
- people who are involved (family, religious people, etc.) possible gods/goddesses
APPENDIX D: Military Disaster
You are being attacked by the ROMANS GREEKS
Complete the following on a separate sheet of paper.
A. Use your notes to compare your military to your attacker's. What are the strengths and weaknesses in each of the following areas:
Attacker Yours
- Organization of Troops
strengths
weaknesses
- Weapons and Protection
strengths
weaknesses
- Siege Ability
strengths
weaknesses
- Tactics and Strategy
strengths
weaknesses
- Battle on Sea
strengths
weaknesses
B. What do you think would be the probable outcome of a military battle
between you and your attacker? Explain using several reasons.
C. What might be some alternatives to a military battle with
your attacker in order to convince your attacker not to attack?
Fully explain each idea.
APPENDIX E: West African Kingdoms Establishing Market
- Complete Map of Africa (March 4)
- Mini-Lessons and Test (March 14) on Geography, Islam, Ghana, Mali, and Songhay
- Complete Each Part using the different resources. Use the provided set of maps for map work and write any work on a separate sheet of paper. Be sure to label each part of the project when you do the work. You will clip/staple all of your work together at the end
Food Disaster (March 5)
Complete the Food Disaster in Class (Use your textbook page 365 - 371)
Route to Timbuktu (March 6)
- Determine the best route to Timbuktu from your civilization. (Use textbook
360-371)
- You need to know and explain:
- the distance
- the civilizations you would travel through (as of 800 AD)
- the travel options you have
- the cost for the trip if it was 20 CIEM/500 miles
- Plot your route on the map.
Markets of 800 AD (March 11)
- On the map, label and color the different ancient civilizations. (Use
Historical World Atlas, page IV, map 8)
- On the map, label major centers of trade and major trade routes. (Use
textbook pages 360-361)
- Determine and write which routes you can access and what you have to do to get there.
Muslim Traders (March 12)
- Write and list the products Muslims traded, including what went to each place
and from each place: China, India, West Africa (Soninkes, Ghana,
Kenem, Gao, Mali, Songhay), and East Africa (Swahili). (Use
textbook 376)
- On the map, color the areas where Muslims traded (different color each place).
- On the map, outline the extent of Islam today (2003). (Use World Religions
pages 52-53)
- Write and list the ideas that were exchanged via the Muslims. (Use textbook
376-377)
- Write and describe the 5 way in which your civilization could benefit from the Muslim traders.
Technological Advances for Trade (March 13)
- Write and list the technological advances of trade that helped
Rome, China, and Muslims conduct trade (including Transportation,
Trade, Navigation, etc.) (Use textbook, classroom resources,
Contribution Charts)
- Write and list the technological advances of trade that you have in
your civilization.
Establishment of Market (March 14)
- On the map, determine the place where you would establish a market (where is there a need?)
- Write and explain your selection based on Climate, Landforms, Access, and Safety.
- Write and explain what you would be able to offer at this market and how it
is something better than that which already exists in the ancient
markets of 800 AD. (Use info. Muslim Traders)
- Write and explain how you would access the market and the cost for that trip at 20 CIEM/500 miles.
Create a quality advertisement for your market and products offered.
APPENDIX G: Percentage of Assignments Completed by Students by Quarter, 2001-2002
CP = Civilization Project Assignments NCP
= Non Civilization Project Assignments
| |
|
Boy (47) |
Girl (43) |
Black/Hispanic (62) |
White (28) |
| CP 1st |
93 |
|
92 |
93 |
93 |
91 |
| CP
2nd |
87 |
|
85 |
88 |
87 |
86 |
| CP 3rd |
86 |
|
87 |
85 |
86 |
87 |
| NCP 1st |
78 |
|
75 |
81 |
78 |
78 |
| NCP 2nd |
77 |
|
75 |
78 |
78 |
72 |
| NCP 3rd |
72 |
|
71 |
73 |
72 |
71 |
|
|
|
|
|
|
|
| GRADED 1st (cp) |
90 |
|
88 |
92 |
89 |
90 |
| GRADED 2nd |
91 |
|
91 |
90 |
92 |
87 |
| GRADED 3rd |
78 |
|
74 |
82 |
79 |
76 |
| GR
CP 1st |
90 |
|
88 |
92 |
89 |
90 |
| GR
CP 2nd |
92 |
|
92 |
92 |
93 |
89 |
| GR
CP 3rd |
85 |
|
78 |
91 |
88 |
76 |
| GR
NCP 1st |
- |
|
- |
- |
- |
- |
| GR
NCP 2nd |
90 |
|
90 |
89 |
91 |
85 |
| GR NCP
3rd |
73 |
|
70 |
75 |
71 |
75 |
|
|
|
|
|
|
|
| GR EFFECT 1st
(cp) |
97 |
|
97 |
96 |
98 |
93 |
| GR EFFECT 2nd (cp) |
94 |
|
95 |
93 |
96 |
91 |
| GR EFFECT 3rd
(cp) |
87 |
|
90 |
84 |
86 |
89 |
|
|
|
|
|
|
|
| EFFECT 1st |
85 |
|
83 |
86 |
84 |
86 |
| EFFECT
2nd |
81 |
|
79 |
82 |
83 |
75 |
| EFFECT 3rd (cp) |
83 |
|
80 |
86 |
82 |
86 |
| E
CP 1st |
90 |
|
88 |
92 |
90 |
89 |
| E
CP 2nd* |
90 |
|
90 |
90 |
92 |
86 |
| E
CP 3rd |
83 |
|
80 |
86 |
82 |
86 |
| E
NCP 1st |
75 |
|
74 |
75 |
71 |
82 |
| E
NCP 2nd |
77 |
|
76 |
78 |
80 |
70 |
| E
NCP 3rd |
- |
|
- |
- |
- |
- |
|
|
|
|
|
|
|
| CHECK 1st |
70 |
|
65 |
74 |
69 |
68 |
| CHECK 2nd |
75 |
|
74 |
76 |
76 |
73 |
| CKECK 3rd (ncp) |
62 |
|
60 |
63 |
60 |
64 |
| X
CP 1st |
70 |
|
65 |
75 |
68 |
74 |
| X
CP 2nd |
81 |
|
80 |
82 |
81 |
81 |
| X
CP 3rd |
- |
|
- |
- |
- |
- |
| X
NCP 1st |
69 |
|
65 |
73 |
70 |
67 |
| X
NCP 2nd |
70 |
|
68 |
71 |
71 |
66 |
| X
NCP 3rd |
62 |
|
60 |
63 |
60 |
64 |
APPENDIX F: Renaissance Patron
Background: People in your city feel it is necessary to enrich their lives. Some are talking about paintings, other sculptures, while others are interested in literature. Some people are curious about the sciences and finally some are intrigued by architecture. All of the people have heard about significant experts in each field.
Your Situation:
You are the leader of a group of your city's patrons. Your task
is to select one person (from the Renaissance) which your people
will support. Only one of each Renaissance person will be available
per class.
Task: Complete the following on notebook or other paper. Your work needs to be neat and organized. Points possible indicated in ( ).
- Need (10): Determine the area or areas which are in need: paintings,
sculpture, architecture, literature, or science. You need to explain
what is lacking within your civilization.
- General (45): Gather general information about three people in
the area(s) you need (only one may be da Vinci or Michelangelo)
- who the person is, when the person lived, what the person did
(name and description of two pieces of work), and why the person
is important to history. Websites are posted on Blackboard within
the Website button.
- Selection (30): Select one person who you would want
to come to your city to be your Renaissance Person. Only one
of each Renaissance Person will be available within each class.
Select well! In your selection, include: (1) Explain why you
selected this person over the others. (2) Explain how this person
will improve your civilizations, cite three specific reasons.
(3) Describe the type of work you expect from this person, cite
three specific projects the person would do in your civilization.
- Offer (15): How will you convince the person to go to your city?
(The person could decide to go to someone else's civilization!)
You need to explain the offer you will make to the person. You
may want to consider the pay, quality of life the person will
have in the city, the fulfilling and interesting work the person
will do, the benefits from the city, special events or honors
you will bestow on the person. Remember, only one offer for each
Renaissance Person will we awarded, so make the best offer possible.
Civilization Project Benefits: If your civilization is selected to have the Renaissance Person you will receive more people (2000), the people will be better educated, and people will be more creative. Needless to say, this will bring great prestige and honor to your city and its citizens.
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